3/19/2023 0 Comments Loot locker indianapolis“What I had was the defender grabbed the quarterback while he was still in the pocket, and unnecessarily throwing him to the ground,” Boger told a pool reporter after the game. The penalty gave the Buccaneers a first down and allowed them to run out the clock on a 21-15 victory, rather than giving the Falcons a chance to drive for the win. The call came one day after Atlanta defensive tackle Grady Jarrett was flagged by referee Jerome Boger for a seemingly innocuous tackle of Tampa Bay quarterback Tom Brady. “I've seen (Reid) angry,” Mahomes said later, “but not about a call on the football field.” Travis Kelce had three of his fourth TD catches in the second second half and the defense made a stand in the final minute to escape with the win. When players emerged for the second half, Kansas City fans booed Cheffers more loudly than the hated Raiders (1-4), and the call - and the energized Arrowhead Stadium - seemed to galvanize their team. I'm 325 pounds, OK? What do you want me to do? I'm going full speed trying to get the quarterback.” “How should I tackle people? How should I not roll on him? I'm trying my best. That explanation didn't sit well in the Kansas City locker room. The quarterback is protected from being tackled with full body weight.” “My ruling was the defender landed on him with full body weight. He gets full protection of all the aspects of what we give the quarterback in a passing posture,” Cheffers told a pool reporter after the game. “The quarterback is in the pocket and he's in a passing posture. And after the teams traded field goals, leaving the Raiders ahead 20-10 at halftime, Reid cornered Cheffers again as they headed to the locker room. If you’re interested in using LootLocker, or just signing up and playing around with it, head over to You can also find all of our documentation at and of course, we have a Unity SDK and an Unreal SDK which you can download from our GitHub repository.Chiefs coach Andy Reid stormed off the sideline to argue with every official within earshot. Well, that’s what LootLocker does! It’s totally free to create an account and launch your game with, and you only need to start paying for the service when your game passes 10,000 active players each month. Other features like character classes, triggers, and missions can add additional functionality to your game and make it more dynamic. Systems like leaderboards, achievements, progression, and collectables don’t need reinventing every time you make a game and can be more easily managed through LootLocker. In addition to this, LootLocker helps manage these players with gifting and refunds, and a messaging system to post messages in your game (about updates, new content, etc).įinally, LootLocker supports a handful of systems that can be used in your game to save time and make your life easier. LootLocker opens up the possibility for cross-platform player accounts that can store player inventories, wallets, and other data like key/values, blob data, or file store (e.g. LootLocker also makes it possible to support User-Generated Content in your game, including tools for moderating and curating the content. game config, images, icons), cross-platform DLCs and the relationships they have with your players. Use LootLocker to manage in-game currencies, content (cosmetics, drop tables, loot boxes, rentals), small game files (e.g. That being said, our focus on indies does not mean that we can’t support big games, big teams, or high player counts - LootLocker is designed to scale to match any game’s growth. Because of this, we have designed LootLocker to provide a wide variety of features that are all cross-platform and can be implemented and launched completely for free! We also know that gamer’s expectations continue to grow, wanting games with more features and depth available on more gaming platforms putting more pressure on small teams to deliver bigger, cross-platform experiences. We’ve been around for about a year now but wanted to wait to talk more about the service until we had a few games using it (which we do now)!Īs former indie developers ourselves we know the challenges first hand of building games with limited resources. We are Alexander, Andreas, and Tobias from LootLocker ( a new game backend platform designed for indie developers.
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