3/18/2023 0 Comments Starbound marriage mod![]() If you do wish to use this method, first set your character's name to when creating your save. You can only set your character's name once, at the start of the game (when you create your world), for this reason we recommend you use the animal name method. You will then receive the wedding ring item. To spawn this item using an animal's name, visit Marnie's Ranch, speak to Marnie and purchase an animal (we recommend a chicken as it is cheapest). You can also download some sample mods (make sure they are up to date, as the mod specifications changed a few times in the beta) to learn from.Spawning items in Stardew Valley is not done via commands, but rather through a cheat in which you must set your character's name, or the name of an animal, to the item code of the item you wish to spawn surrounded by.Before you try to make anything complex, you should start with copying something simple. They are a rich source of examples you can follow. If you have any problems, comb through the included assets.md files in the Starbound/doc/lua folder. Information on the Lua API is documented in.For more specific needs, the official forums have a 'tutorial' tag that you can browse.This video covers everything from how to unpack your Starbound assets to making a basic decorative custom object, how to make a recipe for that object, how to learn that recipe and finally how to pack and distribute it when you are done.An unofficial Ebook was created especially for those completely new to the modding scene.The Modding Basics is a step-by-step guide on this very wiki.Multiple ressources are available to get you started, pick your media of preference:.The best way for you to learn how to mod is go to the official forums, do a bunch of reading, look at some existing mods, and of course do extensive browsing of the asset files until you form some understanding of them. The developers are very responsive to requests from the community and have already implemented some things by request since the beginning of beta. Graphics: File extension is '.png' for graphics.Sound files: File extensions are either '.wav' or '.ogg'.Lua files always end with the extension '.lua.' The Lua API is documented in some Lua files in the 'Starbound/doc/lua' game's folder, and is also explained here and although it may sometimes be a little outdated, should help. ![]() Lua scripting has a lot of potential, but currently suffers from severe scoping limitations.
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